Publications

HCI Research Group Basel

Conference Proceedings

2018
  • Bopp, J. A. (2018). Emotionally Moving Game Experiences of Japanese Players.
  • Bopp, J. A., Opwis, K., & Mekler, E. D. (2018). “An Odd Kind of Pleasure”: Differentiating Emotional Challenge in Digital Games. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (pp. 41:1–41:12). New York, NY, USA: ACM. https://doi.org/10.1145/3173574.3173615
  • Brühlmann, F., Vollenwyder, B., Opwis, K., & Mekler, E. D. (2018). Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI). In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (pp. 106:1–106:13). ACM. https://doi.org/10.1145/3173574.3173680
  • Iten, G., H, Steinemann, S., T, & Opwis, K. (2018). Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Games. ACM. https://doi.org/10.1145/3173574.3173915
  • Law, E. L.-C., Brühlmann, F., & Mekler, E. D. (2018). Systematic Review and Validation of the Game Experience Questionnaire (GEQ) – Implications for Citation and Reporting Practice. In Proceedings of the Annual ACM Conference CHI Play 2018. ACM. https://doi.org/10.1145/3242671.3242683
  • Lerch, V. R., Steinemann, S. T., & Opwis, K. (2018). Understanding Fitness App Usage Over Time: Moving Beyond the Need for Competence. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (pp. LBW065:1–LBW065:6). New York, NY, USA: ACM. https://doi.org/10.1145/3170427.3188608
  • Mekler, E., Iacovides, I., & Bopp, J. A. (2018). A Game that Makes You Question...” Exploring the Role of Reflection for the Player Experience. In Proceedings of the Annual ACM Conference CHI Play 2018. ACM. https://doi.org/10.1145/3242671.3242691
  • Müller, L. J., Opwis, K., & Mekler, E. D. (2018). "In A Good Way Weird": Exploring Positive Experiences with Technology-Mediated Pornography. In CHI 2018 Extended Abstracts. ACM. https://doi.org/10.1145/3170427.3188527
  • Steinemann, S. T., Geelan, B., Sachithananthan, K., Frasseck, L., Iten, G., & Opwis, K. (2018). Simple Acts - A Gameful System To Increase Justice Restoration Self-Efficacy and Civic Engagement. In Games Everywhere, Gaming Everywhere: On the Edge of Ubiquity, from Mobile to Augmented Reality Games and Beyond. Pre-Conference to the 68th International Communication Association (ICA) Annual Conference.
  • Vollenwyder, B., Schneider, A., Krueger, E., Brühlmann, F., Opwis, K., & Mekler, E. D. (2018). How to Use Plain and Easy-to-Read Language for a Positive User Experience on Websites. In K. Miesenberger & G. Kouroupetroglou (Eds.), Computers Helping People with Special Needs (pp. 514–522). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-319-94277-3
2017
  • Bopp, J. A., & Mekler, E. D. (2017). Evaluating Emotionally Intense Emotion Regulation Games.
  • Geelan, B., Iten, G. H., & Steinemann, S. T. (2017). Meaningful, Simple & Hopeful. An Exploratory Approach to Understanding Persuasive Game Narratives. In Workshop: Arguing on the Holodeck - Designing Immersive Interactive Entertainment with Persuasive Intent.
  • Iten, G., Steinemann, S., & Opwis, K. (2017). To Save or To Sacrifice?: Understanding Meaningful Choices in Games. In In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (pp. 495–502). ACM. https://doi.org/https://doi.org/10.1145/3130859.3131309
  • Petralito, S., Brühlmann, F., Iten, G., Mekler, E. D., & Opwis, K. (2017). A Good Reason to Die: How Avatar Death and High Challenges Enable Positive Experiences. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3025453.3026047 Honorable Mention (top 5%)
  • Steinemann, S., Geelan, B., de Salas, K., & Opwis, K. (2017). Simple Acts for a Better World: A Gameful System for Prosocial Behavior: Preliminary Design and Research Plan. (pp. 305–313). ACM. https://doi.org/https://doi.org/10.1145/3130859.3131295
  • Wehbe, R. R., Mekler, E. D., Schäkermann, M. H., Lank, E., & Nacke, L. E. (2017). Testing Incremental Difficulty Design in Platformer Games. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. https://doi.org/http://dx.doi.org/10.1145/3025453.3025697
2016
  • Momentary Pleasure or Lasting Meaning?: Distinguishing Eudaimonic and Hedonic User Experiences. (2016). In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 4509–4520). Santa Clara, California, USA: ACM.
  • Bopp, J. A. (2016). Crying Games: Let Players Break into Tears. In CHI PLAY 2016 Workshop: Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect. Retrieved from https://emco2016.files.wordpress.com/2016/09/bopp-2016-let-players-break-into-tears.pdf
  • Bopp, J. A., Mekler, E. D., & Opwis, K. (2016). Negative Emotion, Positive Experience? Emotionally Moving Moments in Digital Games. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. (pp. 2996–3006). ACM. https://doi.org/10.1145/2858036.2858227 Honorable Mention (top 5%)
  • Brühlmann, F., Schmid, G.-M., & Mekler, E. D. (2016). Online Playtesting With Crowdsourcing: Advantages and Challenges. In CHI 2016 Workshop: Lightweight Games User Research for Indies and Non-Profit Organizations. Retrieved from http://gur.hcigames.com/wp-content/uploads/2016/05/CHIGUR2016_paper_6.pdf
  • Endress, S. I. (2016). Braving the Emotional Challenge of Frightening Game Experiences. In CHI PLAY 2016 Workshop: Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect. Retrieved from https://emco2016.files.wordpress.com/2016/09/endress-2016-braving-the-emotional-challenge-of-frighting-game-experiences.pdf
  • Endress, S. I., Mekler, E. D., & Opwis, K. (2016). It’s Like I Would Die as Well: Gratifications of Fearful Game Experience. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 149–155). ACM. https://doi.org/10.1145/2968120.2987716
  • Forde, S. F. (2016). Including Non-Users and Public Perception in Future Gamification Research. In Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016). CEUR-WS.org, online. Retrieved from CEUR-WS..org/Vol-1715/Forde.pdf
  • Forde, S. F., Mekler, E. D., & Opwis, K. (2016). Informational, but not Intrinsically Motivating Gamification’: Preliminary Findings. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 157–163). ACM. https://doi.org/10.1145/2968120.2987738
  • Mekler, E. D., Rank, S., Steinemann, S. T., Birk, M. V., & Iacovides, I. (2016). Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect. In To appear in CHI PLAY ´16. https://doi.org/10.1145/2968120.2968126
  • Mekler, E. D., & Hornbæk, K. (2016). Momentary Pleasure or Lasting Meaning? Distinguishing Eudaimonic and Hedonic User Experiences. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. (pp. 4509–4520). ACM. https://doi.org/10.1145/2858036.2858225 Best Paper (top 1 %)
  • Müller, L. J., Mekler, E. D., & Opwis, K. (2016). Hedonic Enjoyment and Personal Expressiveness in Positive User Experiences. In In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 3166–3172). ACM. Retrieved from http://dl.acm.org/citation.cfm?id=2892494
  • Ooi, Y. P., Goh, D. H.-L., Mekler, E. D., Tuch, A. N., Boon, J., Ang, R. P., … Gaab, J. (2016). Understanding player perceptions of RegnaTales, a mobile game for teaching social problem solving skills. In Proceedings of the 31st Annual ACM Symposium on Applied Computing (pp. 167–172). ACM. https://doi.org/http://doi.org/10.1145/2851613.2851678
  • Steinemann, S. T., Mekler, E. D., & Opwis, K. (2016). The Winner Gives It All? Preliminary Results on The Role of Game Outcome on the Effectiveness of a Game for Change. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 291–298). ACM.
  • Tondello, G. F., Kappen, D. L., Mekler, E. D., Ganaba, M., & Nacke, L. E. (2016). Heuristic Evaluation for Gameful Design. In CHI PLAY Companion ’16 (pp. 315–323). https://doi.org/10.1145/2968120.2987729
  • Vanden Abeele, V., Nacke, L. E., Mekler, E. D., & Johnson, D. M. (2016). Design and Preliminary Validation of the Player Experience Inventory. In CHI PLAY Companion ’16 (pp. 335–341). https://doi.org/https://doi.org/10.1145/2968120.2987744
2015
  • Bopp, J. A., Mekler, E. D., & Opwis, K. (2015). "It Was Sad But Still Good": Gratifications of Emotionally Moving Game Experiences. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 1193–1198). Retrieved from http://dl.acm.org/citation.cfm?doid=2702613.2732852
  • Brühlmann, F., & Schmid, G.-M. (2015). How to Measure the Game Experience? Analysis of the Factor Structure of Two Questionnaires. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 1181–1186). New York, NY, USA: ACM. https://doi.org/10.1145/2702613.2732831
  • Forde, S. F., Mekler, E. D., & Opwis, K. (2015). Informational vs. Controlling Gamification: A Study Design. In CHI PLAY ’15. ACM. Retrieved from http://dl.acm.org/citation.cfm?id=2810297
  • Müller, L. J., Mekler, E. D., & Opwis, K. (2015). Facets In HCI: Towards Understanding Eudaimonic UX – Preliminary Findings. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2283–2288). New York, NY, USA: ACM. https://doi.org/10.1145/2702613.2732836
  • Mekler, E. D., & Bopp, J. A. (2015). Exploring the False Affective Dichotomy in Games – Emotions and Meta-Emotions. In CHI PLAY´15 Workshop "The False Dichotomy between Positive and Negative Affect in Game Play". Retrieved from https://falsedichotomy2015.files.wordpress.com/2015/09/chiplay2015dichotomy_paper_2.pdf
  • Müller, L. J., Mekler, E. D., & Opwis, K. (2015). Facets In HCI: Towards Understanding Eudaimonic UX – Preliminary Findings. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2283–2288). New York, NY, USA: ACM. https://doi.org/10.1145/2702613.2732836
  • Steinemann, S. T. (2015). Positive and Negative Experiences in Games for Change - Does Feeling Bad Make You A Better Person? In CHI PLAY´15 Workshop "The False Dichotomy between Positive and Negative Affect in Game Play". Retrieved from https://falsedichotomy2015.files.wordpress.com/2015/09/chiplay2015dichotomy_paper_4.pdf
  • Steinemann, S. T., Mekler, E. D., & Opwis, K. (2015). Increasing Donating Behavior Through a Game for Change: The Role of Interactivity and Appreciation. In CHI PLAY ´15 (pp. 319–329). https://doi.org/10.1145/2793107.2793125 Best Paper (top 1 %)
2014
  • Iten, G., Heinz, S., Stöcklin, M., Hübscher, R., & Opwis, K. (2014). The Impact of Interactive Visual Simulations on Learning Statistics. In Proceedings of the 2014 annual conference on Human factors in computing systems (CHI EA ´14). New York, NY, USA: ACM. https://doi.org/10.1145/2559206.2581208
  • Linxen, S., Heinz, S., Müller, L. J., Tuch, A. N., & Opwis, K. (2014). Mental Models for Web Objects in Different Cultural Settings. In Proceedings of the 2014 annual conference on Human Factors in Computing Systems (CHI EA ´14). New York, NY, USA: ACM. Retrieved from http://dl.acm.org/citation.cfm?id=2581209
  • Mekler, E. D., Bopp, J. A., Tuch, A. N., & Opwis, K. (2014). A systematic review of quantitative studies on the enjoyment of digital entertainment games. In CHI ´14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 927–936). https://doi.org/10.1145/2556288.2557078
  • Mekler, E. D., Tuch, A. N., Martig, A. L., & Opwis, K. (2014). A Diary Study Exploring Game Completion and Player Experience (pp. 433–434). https://doi.org/10.1145/2658537.2661304
  • Obrist, M., Tuch, A. N., & Hornbaek, K. (2014). Opportunities for Odor: Experiences with Smell and Implications for Technology. In Proceedings of the 2014 annual conference on Human factors in computing systems (CHI´14) (pp. 963–966). New York, NY, USA: ACM. https://doi.org/10.1145/2556288.2557008
  • Ruf, A. P., Seckler, M., & Opwis, K. (2014). Long-term modality effect in multimedia learning. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (pp. 963–966). ACM. https://doi.org/10.1145/2639189.2670251
  • Seckler, M., Heinz, S., Bargas-Avila, J. A., Opwis, K., & Tuch, A. N. (2014). Designing usable web forms- empirical evaluation of web form improvement guidelines. In Proceedings of the 2014 annual conference on Human factors in computing systems (CHI ´14) (pp. 1275–1284). New York, NY, USA: ACM. https://doi.org/10.1145/2556288.2557265
2013
  • Heinz, S., Hug, M., Nugaeva, C., & Opwis, K. (2013). Online ad banners: The effects of goal orientation and content congruence on memory. In Proceedings of the 2013 annual conference on Human factors in computing systems (CHI EA ´13) (pp. 1875–1880). New York, NY, USA: ACM. https://doi.org/10.1145/2468356.2468692
  • Hug, M., Suter, N. T., Mekler, E. D., & Opwis, K. (2013). Ads suit up! Effects of website and advertiser credibility on consumer responses to banner ads. In Proceedings of the 2013 annual conference on Human factors in computing systems (CHI EA ´13) (pp. 1803–1808). New York, NY, USA: ACM. https://doi.org/10.1145/2468356.2468680
  • Mekler, E. D., Brühlmann, F., Opwis, K., & Tuch, A. N. (2013). Disassembling gamification: The effects of points and meaning on user motivation and performance. In Proceedings of the 2013 annual conference on Human factors in computing systems (CHI EA ´13) (pp. 1137–1142). New York, NY, USA: ACM. https://doi.org/10.1145/2468356.2468559
  • Mekler, E. D., Brühlmann, F., Opwis, K., & Tuch, A. N. (2013). Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements. In Gamification 2013: Proceedings of the First International Conference on Gameful Design, Research, and Applications (pp. 66–73). https://doi.org/10.1145/2583008.2583017
  • Seckler, M., Heinz, S., Bargas-Avila, J. A., Opwis, K., & Tuch, A. N. (2013). Empirical evaluation of 20 web form optimization guidelines. In Proceedings of the 2013 annual conference on Human factors in computing systems (CHI EA ´13) (pp. 1893–1898). New York, NY, USA: ACM. https://doi.org/10.1145/2468356.2468695
  • Tuch, A. N., Trusell, R., & Hornbaek, K. (2013). Analyzing users’ narratives to understand experience with interactive products. In Proceedings of the 2013 annual conference on Human factors in computing systems (CHI ´13) (pp. 2079–2088). New York, NY, USA: ACM. https://doi.org/10.1145/2470654.2481285
2012
  • Heinz, S., & Mekler, E. D. (2012). The influence of banner placement and navigation style on the recognition of advertisement banners. In Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design (NordiCHI’12) (pp. 803–804). New York, NY, USA: ACM. https://doi.org/10.1145/2399016.2399156
  • Seckler, M., & Tuch, A. N. (2012). Linking objective design factors with subjective aesthetics: An experimental study on how structure and color of websites affect the facets of users’ visual aesthetic perception. In Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design (NordCHI´12) (pp. 809–810). Copenhagen, Denmark. https://doi.org/10.1145/2399016.2399159
  • Tuch, A. N. (2012). Toward Understanding the Relation Between Usability, Aesthetics, and Affect in HCI. In A. Sonderegger (Ed.), Mensch-Maschine Interaktion: Aktuelle Herausforderungen in der Usability-Forschung. Arbeitsgruppe conducted at the 48th Congress of the German Psychological Society (DGPs). Bielefeld, Germany.
2011
  • Bargas-Avila, J. A., & Hornbaek, K. (2011). Old wine in new bottles or novel challenges: a critical analysis of empirical studies of user experience. In CHI´11 Proceedings of the 2011 annual conference on Human factors in computing systems (pp. 2689–2698). https://doi.org/10.1145/1978942.1979336
  • Tuch, A. N., & Bargas-Avila, J. A. (2011). The role of visual complexity and prototypicality regarding first impression of websites: Working towards understanding aesthetic judgments. Firbourg, Switzerland.
2008
  • Schmutz, P., Bargas-Avila, J. A., & Opwis, K. (2008). Effects of size and visibility of textareas on answer size in online surveys. Dresden, Germany.
  • Tuch, A. N., Roth, S. P., & Opwis, K. (2008). Consistency in the Aesthetic Perception of Web Pages and the Importance of Visual Complexity: An Empirical Replication and Extension. Dresden, Germany.
2005
  • Métrailler, Y., Bargas-Avila, J. A., Schmutz, P., & Opwis, K. (2005). Search or Browse: How Do People Behave while Navigating on E- Commerce Web Sites? In K. Opwis & I. K. Penner (Eds.), Proceedings of KogWis05. The German Cognitive Science Conference 2005 (pp. 137–140). Basel, Switzerland: Schwabe.

Journal Articles

2018
  • Iten, G. H., Bopp, J. A., Steiner, C., Opwis, K., & Mekler, E. D. (2018). Does a prosocial decision in video games lead to increased prosocial real-life behavior? The impact of reward and reasoning. Computers in Human Behavior, 89, 163–172. https://doi.org/10.1016/j.chb.2018.07.031
  • Iten, G., H, Troendle, A., & Opwis, K. (2018). Aesthetics in Context—The Role of Aesthetics and Usage Mode for a Website’s Success. Interacting with Computers. https://doi.org/https://doi.org/10.1093/iwc/iwy002
  • Landers, R. N., Tondello, G. F., Kappen, D. L., Collmus, A. B., Mekler, E. D., & Nacke, L. E. (2018). Defining Gameful Experience as a Psychological State Caused by Gameplay: Replacing the Term ‘Gamefulness’ with Three Distinct Constructs. International Journal of Human-Computer Studies. https://doi.org/10.1016/j.ijhcs.2018.08.003
  • Pimmer, C., Brühlmann, F., Odetola, T. D., Dipeolu, O., Gröhbiel, U., & Ajuwon, A. J. (2018). Instant messaging and nursing students’ clinical learning experience. Nurse Education Today, 64, 119–124. https://doi.org/10.1016/j.nedt.2018.01.034
2017
  • Mekler, E. D., Brühlmann, F., Tuch, A. N., & Opwis, K. (2017). Towards understanding the effects of individual gamification elements on intrinsic motivation and performance. Computers in Human Behavior, 71, 525–534. https://doi.org/10.1016/j.chb.2015.08.048
  • Steinemann, S. T., Iten, G. H., Opwis, K., Forde, S. F., Frasseck, L., & Mekler, E. D. (2017). Interactive Narratives Affecting Social Change: A Closer Look at the Relationship Between Interactivity and Prosocial Behavior. Journal of Media Psychology, 29, 54–66. https://doi.org/http://dx.doi.org/10.1027/1864-1105/a000211
2016
  • Leisure and Work, Good and Bad: The Role of Activity Domain and Valence in Modeling User Experience. (2016). ACM Transactions on Computer-Human Interaction (TOCHI), 23(6), 35.
  • Bargas-Avila, J. A., & Brühlmann, F. (2016). Measuring user rated language quality: Development and validation of the user interface Language Quality Survey (LQS). International Journal of Human-Computer Studies, 86, 1–10. https://doi.org/10.1016/j.ijhcs.2015.08.010
  • Heinz, S., Linxen, S., Tuch, A. N., Frasseck, L., & Opwis, K. (2016). Is It Still Where I Expect It?—Users’ Current Expectations of Interface Elements on the Most Frequent Types of Websites. Interacting with Computers. https://doi.org/10.1093/iwc/iww012
2015
  • Seckler, M., Heinz, S., Forde, S., Tuch, A. N., & Opwis, K. (2015). Trust and distrust on the web: User experiences and website characteristics. Computers in Human Behavior, 45, 39–50. https://doi.org/10.1016/j.chb.2014.11.064
  • Seckler, M., Opwis, K., & Tuch, A. N. (2015). Linking objective design factors with subjective aesthetics: An experimental study on how structure and color of websites affect the facets of users’ visual aesthetic perception. Computers in Human Behavior, 49, 375–389. https://doi.org/10.1016/j.chb.2015.02.056
  • Tuch, A. N., & Hornbaek, K. (2015). Does Herzberg’s Notion of Hygienes and Motivators Apply to User Experience? ACM Transactions on Computer-Human Interaction (TOCHI), 22(4), 16:1–16:24. https://doi.org/10.1145/2724710
2013
  • Orsini, S., Opwis, K., & Bargas-Avila, J. A. (2013). Response to the reviews on Bargas-Avila et al.(2009) Intranet Satisfaction Questionnaire: Development and Validation of a Questionnaire to Measure User Satisfaction with the Intranet. Interacting with Computers, 25(4), 304–306. https://doi.org/10.1093/iwc/iwt012
  • Roth, S. P., Tuch, A. N., Mekler, E. D., Bargas-Avila, J. A., & Opwis, K. (2013). Location matters, especially for non-salient features –An eye-tracking study on the effects of web object placement on different types of websites. International Journal of Human-Computer-Studies, 71(3), 228–235. https://doi.org/10.1016/j.ijhcs.2012.09.001
  • Seger, D., Heinz, S., & Opwis, K. (2013). Not a Question of If, but When? Choosing the Right Trigger to Encourage Keyboard Shortcut Use. Retrieved from http://www.mmi-basel.ch/download/pictures/8e/mhv45jisxwz457o8z7gabrilptipbu/seger-_d._2013._triggering_keyboard_shortcut_use.pdf
2012
  • Seckler, M., Tuch, A. N., Opwis, K., & Bargas-Avila, J. A. (2012). User-friendly locations of error messages in web forms: Put them on the right side of the erroneous input field. Interacting with Computers, 24(3), 107–118. https://doi.org/10.1016/j.intcom.2012.03.002
  • Tuch, A. N., Presslaber, E. E., Stöcklin, M., Opwis, K., & Bargas-Avila, J. A. (2012). The role of visual complexity and prototypicality regarding first impression of websites: Working towards understanding aesthetic judgments. International Journal of Human-Computer Studies, 70, 794–811. https://doi.org/10.1016/j.ijhcs.2012.06.003
  • Tuch, A. N., Roth, S. P., Hornbaek, K., Opwis, K., & Bargas-Avila, J. A. (2012). Is beautiful really usable? Toward understanding the relation between usability, aesthetics, and affect in HCI. Computers in Human Behavior, 28(5), 1596–1607. https://doi.org/10.1016/j.chb.2012.03.024
2011
  • Bargas-Avila, J. A., Brenzikofer, O., Tuch, A. N., Roth, S. P., & Opwis, K. (2011). Working towards Usable Forms on the World Wide Web: Optimizing Date Entry Input Fields. Advances in Human Computer Interaction, Article ID 202701. https://doi.org/10.1155/2011/202701
  • Bargas-Avila, J. A., Brenzikofer, O., Tuch, A. N., Roth, S. P., & Opwis, K. (2011). Working towards Usable Forms on the Worldwide Web: Optimizing Multiple Selection Interface Elements. Advances in Human Computer Interaction, Article ID 347171. https://doi.org/10.1155/2011/347171
  • Bargas-Avila, J. A., Orsini, S., Piosczyk, H., Urwyler, D., & Opwis, K. (2011). Enhancing online forms: Use format specifications for fields with format restrictions to help respondents. Interacting with Computers, 23(1), 33–39. https://doi.org/10.1016/j.intcom.2010.08.001
  • Leuthold, S., Schmutz, P., Bargas-Avila, J. A., Tuch, A. N., & Opwis, K. (2011). Vertical versus dynamic menus on the world wide web: Eye tracking study measuring the influence of menu design and task complexity on user performance and subjective preference. Computers in Human Behavior, 27(1), 459–472. https://doi.org/10.1016/j.chb.2010.09.009
  • Tuch, A. N., Kreibig, S. D., Roth, S. P., Bargas-Avila, J. A., Opwis, K., & Wilhelm, F. H. (2011). The Role of Visual Complexity in Affective Reactions to Webpages: Subjective, Eye Movement, and Cardiovascular Responses. IEEE Transactions of Affective Computing, 2(4), 230–236. https://doi.org/10.1109/T-AFFC.2011.18
2010
  • Bargas-Avila, J. A., Orsini, S., de Vito, M., & Opwis, K. (2010). ZeGo: Development and Validation of a Short Questionnaire to Measure User Satisfaction with e-Government Portals. Advances in Human-Computer Interaction, Article ID 487163. https://doi.org/10.1155/2010/487163
  • Friese, M., Bargas-Avila, J. A., Hofmann, W., & Wiers, R. W. (2010). Here’s Looking at You, Bud: Alcohol-Related Memory Structures Predict Eye Movements for Social Drinkers With Low Executive Control. Social Psychological and Personality Science, 1(2), 143–151. https://doi.org/10.1177/1948550609359945
  • Pauwels, S. L., Hübscher, C., Bargas-Avila, J. A., & Opwis, K. (2010). Building an interaction design pattern language: A case study. Computers in Human Behaviour, 26(3), 452–463. https://doi.org/10.1016/j.chb.2009.12.004
  • Roth, S. P., Schmutz, P., Pauwels, S. L., Bargas-Avila, J. A., & Opwis, K. (2010). Mental models for web objects: Where do users expect to find the most frequent objects in online shops, news portals, and company web pages? Interacting with Computers, 22(2), 140–152. https://doi.org/10.1016/j.intcom.2009.10.004
  • Schmutz, P., Roth, S. P., Seckler, M., & Opwis, K. (2010). Designing product listing pages —Effects on sales and users’ cognitive workload. International Journal of Human-Computer-Studies, 68(7), 423–432. https://doi.org/10.1016/j.ijhcs.2010.02.001
  • Tuch, A. N., Bargas-Avila, J. A., & Opwis, K. (2010). Symmetry and aesthetics in website design: It’sa man’s business. Computers in Human Behavior, 26(6), 1831–1837. https://doi.org/10.1016/j.chb.2010.07.016
2009
  • Bargas-Avila, J. A., Loetscher, J., Orsini, S., & Opwis, K. (2009). Intranet satisfaction questionnaire: Development and validationof a questionnaire to measure user satisfaction with the Intranet. Computers in Human Behaviour, 25(6), 1241–1250. https://doi.org/10.1016/j.chb.2009.05.014
  • Pauwels, S. L., Hübscher, C., Leuthold, S. L., Bargas-Avila, J. A., & Opwis, K. (2009). Error prevention in online forms: Use color instead of asterisks to mark required-fields. Interacting with Computers, 21(4), 257–262. https://doi.org/10.1016/j.intcom.2009.05.007
  • Schmutz, P., Heinz, S., Métrailler, Y., & Opwis, K. (2009). Cognitive Load in eCommerce Applications—Measurement and Effects on User Satisfaction. Advances in Human Computer Interaction, Article ID 121494. https://doi.org/10.1155/2009/121494
  • Tuch, A. N., Bargas-Avila, J. A., Opwis, K., & Wilhelm, F. H. (2009). Visual complexity of websites: Effects on users’ experience, physiology, performance, and memory. International Journal of Human-Computer Studies, 67(9), 703–715. https://doi.org/10.1016/j.ijhcs.2009.04.002
2008
  • Hah, E.-J., Schmutz, P., Tuch, A. N., Agotai, D., Wiedmer, M., & Opwis, K. (2008). Cinematographic Techniques in Architectural Animations and Their Effects on Viewers’ Judgment. International Journal of Design, 2(3), 29–41. Retrieved from http://jodesign.org.tw/ojs/index.php/IJDesign/article/view/479
  • Leuthold, S., Bargas-Avila, J. A., & Opwis, K. (2008). Beyond web content accessibility guidelines: Design of enhanced text user interfaces for blind internet users. International Journal of Human-Computer-Studies, 66(4), 257–270. https://doi.org/10.1016/j.ijhcs.2007.10.006
2007
  • Bargas-Avila, J. A. (2007). Das Messen der Zufriedenheit mit den Mitarbeiterportalen: Ein unterschätzter Hürdenlauf. Personarama - Magazin Der Schweizerischen Gesellschaft Für Human Resources Management HR Swiss. Retrieved from http://www.persorama.ch/
  • Bargas-Avila, J. A., Oberholzer, G., Schmutz, P., de Vito, M., & Opwis, K. (2007). Usable error message presentation in the World Wide Web: Do not show errors right away. Interacting with Computers, 19, 330–341. https://doi.org/10.1016/j.intcom.2007.01.003
  • Munsch, S., Biedert, E., Meyer, A., Michael, T., Schlup, B., Tuch, A., & Margraf, J. (2007). A randomized comparison of cognitive behavioral therapy and behavioral weight loss treatment for overweight individuals with binge eating disorder. International Journal of Eating Disorders, 40(2), 102–113. https://doi.org/10.1002/eat.20350
  • Schmutz, P. (2007). Mensch-Maschine-Interaktion. Spezifische User mit spezifischen Wünschen in spezifischem Kontext. Punktum, 13–14. Retrieved from http://psydok.sulb.uni-saarland.de/volltexte/2007/991/pdf/punktum26Sep2007.pdf Institut: Schweizerischer Berufsverband für Angewandte Psychologie SBAP
2004
  • Bargas-Avila, J. A. (2004). Vom Usability Testing zum User Centered Engineering. Swiss ICT Bulletin.
  • Hellhammer, J., Fries, E., Buss, C., Engert, V., Tuch, A., Rutenberg, D., & Hellhammer, D. (2004). Effects of soy lecithin phosphatidic acid and phosphatidylserine complex (PAS) on the endocrine and psychological responses to mental stress. Stress: The International Journal on the Biology of Stress, 7(2), 119–126. https://doi.org/10.1080/10253890410001728379
2003
  • Bargas-Avila, J. A., & Oberholzer, G. (2003). Online Form Validation: Don’t Show Errors Right Away. Human-Computer Interaction INTERACT´03, 848–851. Retrieved from http://www.idemployee.id.tue.nl/g.w.m.rauterberg/conferences/INTERACT2003/INTERACT2003-p848.pdf

Books

2016
  • Brühlmann, F. (2016). The Effects of Framing in Gamification: A Study of Failure. Wiesbaden: Springer Fachmedien Wiesbaden. https://doi.org/10.1007/978-3-658-16926-8

Book Chapters

2018
  • Brühlmann, F., & Mekler, E. D. (2018). Surveys in Games User Research. In A. Drachen, P. Mirza-Babaei, & L. Nacke (Eds.), Games User Research (pp. 141–162). Oxford: Oxford University Press. Retrieved from https://global.oup.com/academic/product/games-user-research-9780198794844
2011
  • Bargas-Avila, J. A., Roth, S. P., Tuch, A. N., & Opwis, K. (2011). You never get a second chance to make a first impression: Meet your users expectations regarding web object placement in online shops. In E. Pantano & H. Timmermans (Eds.), Advanced Technologies Management for Retailing: Frameworks and Cases (pp. 221–235). IGI Global. Retrieved from http://www.igi-global.com/book/advanced-technologies-management-retailing/49571
2010
  • Bargas-Avila, J. A., Brenzikofer, O., Roth, S. P., Tuch, A. N., Orsini, S., & Opwis, K. (2010). Simple but Crucial User Interfaces in the World Wide Web: Introducing 20 Guidelines for Usable Web Form Design. In R. Matrai (Ed.), User Interfaces (pp. Chapter 1). InTech. Retrieved from http://www.intechopen.com/books/user-interfaces/simple-but-crucial-user-interfaces-in-the-world-wide-web-introducing-20-guidelines-for-usable-web-fo

Technical Reports

2016
  • Heinz, S., Keller, T., Müller, L., & Opwis, K. (2016). Zugang der Bürgerinnen und Bürger zu elektronischen Behördenleistungen in der Schweiz - Studie zur Erfassung der Perspektive der Bürgerinnen und Bürger 2016. Forschungsschwerpunkt Mensch-Maschine Interaktion. Retrieved from https://www.egovernment.ch/index.php/download_file/force/858/3387/
2014
  • Heinz, S., & Owpis, K. (2014). ZeGo 2013 -Zufriedenheit im eGovernment. Messung der Zufriedenheit mit den Webauftritten der Kantone der Schweiz. Forschungsschwerpunkt Mensch-Maschine Interaktion. Retrieved from http://www.zego-study.ch/?page_id=80
2011
  • Heinz, S., & Opwis, K. (2011). ZeGo 2011 -Zufriedenheit im eGovernment. Messung der Zufriedenheit mit den 26 Kantonsportalen der Schweiz. Switzerland. Retrieved from http://www.zego-study.ch/?page_id=80
2007
  • Bargas-Avila, J. A., de Vito, M., & Opwis, K. (2007). ZeGo 2006 – Zufriedenheit im eGovernment. Measuring user satisfaction with eGovernment portals of the 26 cantons in Switzerland. Switzerland: University of Basel. Retrieved from http://www.zego-study.ch/?page_id=22
2005
  • Leuthold, S., Hah, E., Karrer, L., Gläser, M., Guth, I., Bargas-Avila, J., … Springer, A. (2005). Stimmt Intranet Report 2004: eine Analyse Schweizer Intranets. Schweiz. Retrieved from http://edoc.unibas.ch/13396/
2003
  • Oberholzer, G., Leuthold, S., Bargas-Avila, J., Karrer, L., & Gläser, M. (2003). Stimmt Intranet Report 2003. Eine Analyse Schweizer Intranets. Schweiz, Zürrich. Retrieved from http://edoc.unibas.ch/23851/