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Player Experience

Player Experience Research or PX has become an important field of research within HCI. At its core is investigating both playful and gameful interactions with digital systems, how these interactions influence the player’s experience and vice versa. PX researchers use digital games, but also board games and other playful systems as their object of research. The experience of the players can be positive, negative or even simply ordinary, depending on the interaction with the system. We explore all forms of experience and interaction with playful systems from both qualitative (Bopp et al., 2019) and quantitative (Petralito et al., 2017) lenses and contribute to understanding the experiences of players, which video games can evoke.

  • Masterproject: possible
  • Contact: E-Mail

Publications

Conference Proceedings

2019
  • Bopp, J. A., Müller, L. J., Aeschbach, L. F., Opwis, K., & Mekler, E. D. (2019). Exploring Emotional Attachment to Game Characters. Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 313–324. https://doi.org/10.1145/3311350.3347169 Honorable Mentions (top 5 %)
2017
  • Petralito, S., Brühlmann, F., Iten, G., Mekler, E. D., & Opwis, K. (2017). A Good Reason to Die: How Avatar Death and High Challenges Enable Positive Experiences. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3025453.3026047 Honorable Mention (top 5%)