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Aktuelles aus dem Forschungsschwerpunkt

December 15, 2019 / by MMI Team

Publication at CHI 2020 in Honolulu

Wir gratulieren Julia Bopp, Doktorandin am Forschungsschwerpunkt MMI, herzlich zur Annahme ihrer Publikation mit dem Titel “The Curious Case of the Trans-Diegetic Cow, or a Mission to Foster Other-Oriented Empathy through Virtual Reality” an der ACM Conference on Human Factors in Computing Systems (CHI) 2020 in Honolulu.

In der Forschungsarbeit, einer Kollaboration mit Forschenden aus Niederlanden, wird beschrieben, wie das Virtual-Reality-Spiel “Permanent” mit Fokus auf die Förderung der Empathie für die Evakuierten nach der nuklearen Katastrophe von Fukushima entwickelt wurde. In unterschiedlichen qualitativen Analysen der Interviews von Spieler*innen aus Holland und Japan wurden diverse Themen und Design-Aspekte identifiziert, welche das Erleben von Empathie für die Betroffenen fördern können.

Link zur Konferenzseite

We congratulate Julia Bopp, PhD student at HCI research group, on the acceptance of her publication "The Curious Case of the Trans-Diegetic Cow, or a Mission to Foster Other-Oriented Empathy through Virtual Reality” at the ACM Conference on Human Factors in Computing Systems (CHI) 2020 in Honolulu.

Abstract:

Socially-aware persuasive games that use immersive technologies often appeal to empathy, prompting players to feel and understand the struggles of another. However, the often sought-after ‘standing in another’s shoes’ experience, in which players virtually inhabit another in distress, is self-oriented and may complicate other-oriented empathy. Following a Research through Design approach, we explored the design for other-oriented empathic experiences, resulting in Permanent; a virtual reality game designed to foster empathy towards evacuees from the Fukushima Daiichi nuclear accident. We deployed Permanent ‘in the wild’ and carried out a qualitative study with 78 participants in the Netherlands and Japan to capture player rationales and experiences. Closed-coding of the data showed a predominance of other-oriented empathy across both countries, and as we elaborate on our open-coding, we identify the themes of ‘Spatial, Other, and Self -Awareness’, ‘Personal Accounts’,‘Ambivalence’, and ‘Trans-Diegetic Items’, resulting in design opportunities to foster other-oriented empathy through virtual reality.

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