- Bader, J. D. (2022). Influence of cybersickness on the technology acceptance model in the context of virtual reality.
@bachelorthesis{bader_cyber_2022,
author = {Bader, J. D.},
keywords = {bachelor thesis},
title = {Influence of cybersickness on the technology acceptance model in the context of virtual reality.},
year = {2022}
}
- Berbert De Castro Hüsler, A. (2022). A systematic review on the effectiveness of digital game- based learning in primary and secondary education compared to traditional teaching methods.
@bachelorthesis{hüsler_digital_2022,
author = {Berbert De Castro Hüsler, A.},
keywords = {bachelor thesis},
title = {A systematic review on the effectiveness of digital game- based learning in primary and secondary education compared to traditional teaching methods.},
year = {2022}
}
- Buser, J. (2022). Cultural differences in website design regarding usability and aesthetics.
@bachelorthesis{buser_fun_2022,
author = {Buser, J.},
keywords = {bachelor thesis},
title = {Cultural differences in website design regarding usability and aesthetics.},
year = {2022}
}
- Can Özgü, E. (2022). Beyond mere fun: What constitutes the eudaimonic experience in digital games?
@bachelorthesis{özgü_fun_2022,
author = {Can Özgü, E.},
keywords = {bachelor thesis},
title = {Beyond mere fun: What constitutes the eudaimonic experience in digital games?},
year = {2022}
}
- Curti, J. N. (2022). Positive effects of Online-Communities on the well-being of adolescents during COVID-19.
@bachelorthesis{curti_positive_2022,
author = {Curti, J. N.},
keywords = {bachelor thesis},
title = {Positive effects of Online-Communities on the well-being of adolescents during COVID-19.},
year = {2022}
}
- Feig, L. (2022). Gaming and ist influence on depression and social anxiety.
@bachelorthesis{feig_gaming_2022,
author = {Feig, L.},
keywords = {bachelor thesis},
title = {Gaming and ist influence on depression and social anxiety.},
year = {2022}
}
- Fent, L. (2022). Enjoyment of positive and negative emotions in games.
@bachelorthesis{fent_positive_2022,
author = {Fent, L.},
keywords = {bachelor thesis},
title = {Enjoyment of positive and negative emotions in games.},
year = {2022}
}
- Götz, N. (2022). Measuring enjoyment: Overview and comparison of PXI and PENS.
@bachelorthesis{götz_pxi_2022,
author = {Götz, N.},
keywords = {bachelor thesis},
title = {Measuring enjoyment: Overview and comparison of PXI and PENS.},
year = {2022}
}
- Holzer, A. (2022). What are applicable definitions of trust in AI?
@bachelorthesis{holzer_trust_2022,
author = {Holzer, A.},
keywords = {bachelor thesis},
title = {What are applicable definitions of trust in AI?},
year = {2022}
}
- Honda, M. (2022). How character attachment influences our willingness to spend on Gachagames.
@bachelorthesis{honda_gacha_2022,
author = {Honda, M.},
keywords = {bachelor thesis},
title = {How character attachment influences our willingness to spend on Gachagames.},
year = {2022}
}
- Kinir, A. (2022). Measuring aesthetics in HCI: Comparison of the scales of Lavie & Tractinsky and the VisAWI.
@bachelorthesis{kinir_hci_2022,
author = {Kinir, A.},
keywords = {bachelor thesis},
title = {Measuring aesthetics in HCI: Comparison of the scales of Lavie & Tractinsky and the VisAWI.},
year = {2022}
}
- Küttel, E. (2022). Staying connected during COVID-19 - How Online Gaming positively affects People’s Well-being during the Pandemic.
@bachelorthesis{küttel_covid_2022,
author = {Küttel, E.},
keywords = {bachelor thesis},
title = {Staying connected during COVID-19 - How Online Gaming positively affects People's Well-being during the Pandemic.},
year = {2022}
}
- Mullis, S. (2022). The relationship between trust and reliance in automation and AI.
@bachelorthesis{mullis_trust_2022,
author = {Mullis, S.},
keywords = {bachelor thesis},
title = {The relationship between trust and reliance in automation and AI.},
year = {2022}
}
- Oswald, N. (2022). A comparative approach to identification with different forms of media
characters.
@bachelorthesis{oswald_media_2022,
author = {Oswald, N.},
keywords = {bachelor thesis},
title = {A comparative approach to identification with different forms of media
characters.},
year = {2022}
}
- Roos, F. (2022). Emotional attachment towards player characters and non-player characters.
@bachelorthesis{roos_emotional_2022,
author = {Roos, F.},
keywords = {bachelor thesis},
title = {Emotional attachment towards player characters and non-player characters.},
year = {2022}
}
- Stalder, R. (2022). Social media during social distancing.
@bachelorthesis{stalder_social_2022,
author = {Stalder, R.},
keywords = {bachelor thesis},
title = {Social media during social distancing.},
year = {2022}
}
- Tran, L. (2022). Relationship with player characters and game experience.
@bachelorthesis{tran_player_2022,
author = {Tran, L.},
keywords = {bachelor thesis},
title = {Relationship with player characters and game experience.},
year = {2022}
}
- Wettstein, L. (2022). Cognitive biases in Human-AI interaction: Reviewing frameworks for the conceptualization of cognitive biases in the context of AI.
@bachelorthesis{wettstein_ai_2022,
author = {Wettstein, L.},
keywords = {bachelor thesis},
title = {Cognitive biases in Human-AI interaction: Reviewing frameworks for the conceptualization of cognitive biases in the context of AI.},
year = {2022}
}
- Ünlü, A. (2022). Effects of aesthetics and usability on user preference Pre- and Post-Use.
@bachelorthesis{ünlü_usability_2022,
author = {Ünlü, A.},
keywords = {bachelor thesis},
title = {Effects of aesthetics and usability on user preference Pre- and Post-Use},
year = {2022}
}
- Bähler, M. (2021). Graphic design guidelines which concern white space and their effect on the User Experience.
@bachelorthesis{bähler_graphic_2021,
author = {Bähler, M.},
keywords = {bachelor thesis},
title = {Graphic design guidelines which concern white space and their effect on the User Experience.},
year = {2021}
}
- Cabrera, L. (2021). Differences in website color preferences between Asia and Europe.
@bachelorthesis{cabrera_color_2021,
author = {Cabrera, L.},
keywords = {bachelor thesis},
title = {Differences in website color preferences between Asia and Europe.},
year = {2021}
}
- Di Matteo, L. (2021). Information processing online: Mechanisms of handling (mis)information on social network sites.
@bachelorthesis{matteo_misinformation_2021,
author = {Di Matteo, L.},
keywords = {bachelor thesis},
title = {Information processing online: Mechanisms of handling (mis)information on social network sites.},
year = {2021}
}
- Güler, E. D. (2021). Digital games for children education.
@bachelorthesis{güler_children_2021,
author = {Güler, E. D.},
keywords = {bachelor thesis},
title = {Digital games for children education.},
year = {2021}
}
- Henz, T. (2021). The use of mental health applications: An overview of the state-of-the-art and evaluation of the effectiveness.
@bachelorthesis{henz_mental_2021,
author = {Henz, T.},
keywords = {bachelor thesis},
title = {The use of mental health applications: An overview of the state-of-the-art and evaluation of the effectiveness.},
year = {2021}
}
- Kaufmann, Y. (2021). Video game effects in psychotherapy on people with mental illness and their potential: A systematized review.
@bachelorthesis{kaufmann_game_2021,
author = {Kaufmann, Y.},
keywords = {bachelor thesis},
title = {Video game effects in psychotherapy on people with mental illness and their potential: A systematized review.},
year = {2021}
}
- Laverde, D. (2021). Does gaming have an impact on aggressive behavior?
@bachelorthesis{laverde_aggressive_2021,
author = {Laverde, D.},
keywords = {bachelor thesis},
title = {Does gaming have an impact on aggressive behavior?},
year = {2021}
}
- Memeti, Z. (2021). Challenge as a mediator: From experiencing negative emotions to a positive player experience.
@bachelorthesis{memeti_challenge_2021,
author = {Memeti, Z.},
keywords = {bachelor thesis},
title = {Challenge as a mediator: From experiencing negative emotions to a positive player experience.},
url2 = {/BA/2021_Memeti.pdf},
year = {2021}
}
- Wyss, L. (2021). The influence of anonymity on toxic behavior in multiplayer online games.
@bachelorthesis{wyss_toxic_2021,
author = {Wyss, L.},
keywords = {bachelor thesis},
title = {The influence of anonymity on toxic behavior in multiplayer online games.},
url2 = {/BA/2021_Wyss.pdf},
year = {2021}
}
- Ziba, E. (2021). The constructs of aesthetics and usability analysed in current Human- Computer-Interaction literature.
@bachelorthesis{ziba_hci_2022,
author = {Ziba, E.},
keywords = {bachelor thesis},
title = {The constructs of aesthetics and usability analysed in current Human- Computer-Interaction literature.},
year = {2021}
}
- Baumann, C. (2020). Auswirkungen und Minimierungsansätze der psychosozialen Stressinduktion an der Flughafensicherheitskontrolle.
@bachelorthesis{baumann_airport_2020,
author = {Baumann, C.},
keywords = {bachelor thesis},
title = {Auswirkungen und Minimierungsansätze der psychosozialen Stressinduktion an der Flughafensicherheitskontrolle.},
year = {2020}
}
- Baumgartner, L. E. (2020). Human performance in aviation: Wie können CRM und Teamwork die Arbeit der Flight Crew in Notfallsituationen verbessern?
@bachelorthesis{baumgartner_human_2020,
author = {Baumgartner, L. E.},
keywords = {bachelor thesis},
title = {Human performance in aviation: Wie können CRM und Teamwork die Arbeit der Flight Crew in Notfallsituationen verbessern?},
year = {2020}
}
- Bilang, N. (2020). Avatar Identification in Video Games Motivates Players.
@bachelorthesis{bilang_avatar_2020,
author = {Bilang, N.},
keywords = {bachelor thesis},
title = {Avatar Identification in Video Games Motivates Players},
url2 = {/BA/2020_BilangN.pdf},
year = {2020},
bdsk-url-1 = {/BA/2020_BilangN.pdf}
}
- Burckel, L. (2020). Digital Games and Sensitive Life Experiences.
@bachelorthesis{burckel_digital_2020,
author = {Burckel, L.},
keywords = {bachelor thesis},
title = {Digital Games and Sensitive Life Experiences},
url2 = {/BA/2020_BurckelL.pdf},
year = {2020}
}
- Böhlen, Y. (2020). Can game elements change behavior based on self-efficacy?
@bachelorthesis{böhlen_game_2020,
author = {Böhlen, Y.},
keywords = {bachelor thesis},
title = {Can game elements change behavior based on self-efficacy?},
year = {2020}
}
- Most, R. E. (2020). Automation in aviation: Blessing or curse?
@bachelorthesis{most_aviation_2020,
author = {Most, R. E.},
keywords = {bachelor thesis},
title = {Automation in aviation: Blessing or curse?},
year = {2020}
}
- Son, G. (2020). Review of meta-analytical methods: Benefits and challenges of including grey literature.
@bachelorthesis{son_grey_2020,
author = {Son, G.},
keywords = {bachelor thesis},
title = {Review of meta-analytical methods: Benefits and challenges of including grey literature},
year = {2020}
}
- Werner, L. (2020). The art of offering the right things: Trust and the black-box nature of recommenddation systems.
@bachelorthesis{werner_art_2020,
author = {Werner, L.},
keywords = {bachelor thesis},
title = {The art of offering the right things: Trust and the black-box nature of recommenddation systems.},
year = {2020}
}
- Jeitziner, L. (2019). What social interaction tells about experience: Exploring player experience in social gaming.
@bachelorthesis{jeitziner_social_2019,
author = {Jeitziner, L.},
keywords = {bachelor thesis},
title = {What social interaction tells about experience: Exploring player experience in social gaming.},
url2 = {/BA/2019_Jeitziner.pdf},
year = {2019}
}
- Karrer, J. (2019). Affective computing vs. affective interaction: Differences in design and evaluation of emotion tracking systems.
@bachelorthesis{karrer_affective_2019,
author = {Karrer, J.},
keywords = {bachelor thesis},
title = {Affective computing vs. affective interaction: Differences in design and evaluation of emotion tracking systems.},
year = {2019}
}
- Paro, D. (2019). Enjoyment in single-player video games and the influence of challenge.
@bachelorthesis{paro_Improvement_2019,
author = {Paro, D.},
keywords = {bachelor thesis},
title = {Enjoyment in single-player video games and the influence of challenge.},
url2 = {/BA/2019_Paro.pdf},
year = {2019}
}
- Saraceno, S. (2019). Meaningful gamification: A new way of improving intrinsic motivation.
@bachelorthesis{saraceno_meaningful_2019,
author = {Saraceno, S.},
keywords = {bachelor thesis},
title = {Meaningful gamification: A new way of improving intrinsic motivation.},
url2 = {/BA/2019_Saraceno.pdf},
year = {2019}
}
- Sautter, L. (2019). Experiencing enjoyment and appreciation of video games: The roles of morality, meaningfulness and need satisfaction.
@bachelorthesis{sautter_experiencing_2019,
author = {Sautter, L.},
keywords = {bachelor thesis},
title = {Experiencing enjoyment and appreciation of video games: The roles of morality, meaningfulness and need satisfaction.},
year = {2019}
}
- Schöneneberger, Y. (2019). Enjoyment in single-player video games and the influence of challenge.
@bachelorthesis{schönenberger_enjoyment_2019,
author = {Schöneneberger, Y.},
keywords = {bachelor thesis},
title = {Enjoyment in single-player video games and the influence of challenge.},
year = {2019}
}
- Svab, M. (2019). Operationalization of eudaimonia for user experience on basis of the selfdetermination theory, the eudaimonic identity theory and the six-factor model of psychological
well-being. .
@bachelorthesis{svab_operationalization_2019,
author = {Svab, M.},
keywords = {bachelor thesis},
title = {Operationalization of eudaimonia for user experience on basis of the selfdetermination theory, the eudaimonic identity theory and the six-factor model of psychological
well-being. },
url2 = {/BA/2019_Svab.pdf},
year = {2019}
}
- Thomaser, M. (2019). Forschung über Badges unter die Lupe genommen.
@bachelorthesis{thomaser_Forschung_2019,
author = {Thomaser, M.},
keywords = {bachelor thesis},
title = {Forschung über Badges unter die Lupe genommen.},
url2 = {/BA/2019_Thomaser.pdf},
year = {2019}
}
- Imhof, L. (2018). Der Einfluss von Technik auf Einsamkeit im Alter.
@bachelorthesis{imhof_einfluss_2018,
author = {Imhof, L.},
keywords = {bachelor thesis},
title = {Der Einfluss von Technik auf Einsamkeit im Alter.},
year = {2018}
}
- Kayser, D. (2018). Gaming for science: MMORPGs as simulation tools for human social interaction.
@bachelorthesis{kayser_gaming_2018,
author = {Kayser, D.},
keywords = {bachelor thesis},
title = {Gaming for science: MMORPGs as simulation tools for human social interaction.},
year = {2018}
}
- Perrig, S. (2018). Measuring user experience: Overview and comparison oft two commonly used questionnaires.
@bachelorthesis{perrig_measuring_2018,
author = {Perrig, S.},
keywords = {bachelor thesis},
title = {Measuring user experience: Overview and comparison oft two commonly used questionnaires.},
url2 = {/BA/2018_Perrig.pdf},
year = {2018}
}
- Rosenthaler, L. (2018). Relationship with a character in video games and the video game experience.
@bachelorthesis{rosenthaler_relationship_2018,
author = {Rosenthaler, L.},
keywords = {bachelor thesis},
title = {Relationship with a character in video games and the video game experience.},
url2 = {/BA/2018_Rosenthaler.pdf},
year = {2018}
}
- Scharowski, N. (2018). Gamification: From emerging conceptualization to coexisting explanatory models in the context of education.
@bachelorthesis{scharowski_gamification_2018,
author = {Scharowski, N.},
keywords = {bachelor thesis},
title = {Gamification: From emerging conceptualization to coexisting explanatory models in the context of education.},
url2 = {/BA/2018_Scharowski.pdf},
year = {2018}
}
- Siebenmann, J. (2018). Loyalty to video games: Understanding the appeal of continuos play.
@bachelorthesis{siebmann_loyalty_2018,
author = {Siebenmann, J.},
keywords = {bachelor thesis},
title = {Loyalty to video games: Understanding the appeal of continuos play},
year = {2018}
}
- Writing a part for ourselves; Identification with interactive media and its influence on self-esteem. (2017).
@bachelorthesis{aeschbach_writing_2017,
author = {},
keywords = {bachelor thesis},
month = apr,
title = {Writing a part for ourselves; {Identification} with interactive media and its influence on self-esteem},
url2 = {/BA/2017_Aeschbach.pdf},
year = {2017},
bdsk-url-1 = {/BA/2017_Aeschbach.pdf}
}
- Bastam, N. (2017). Effects of mobile phone addiction on interpersonal relationships and
negative emotions.
@bachelorthesis{bastam_effects_2017,
author = {Bastam, N.},
keywords = {bachelor thesis},
title = {Effects of mobile phone addiction on interpersonal relationships and
negative emotions.},
year = {2017}
}
- Loeb, B. (2017). Could Social Media Platforms Provide New Ways to Measure Personality? – A Small Sample Scoping Review.
@bachelorthesis{loeb_could_2017,
author = {Loeb, Boas},
keywords = {bachelor thesis},
title = {Could {Social} {Media} {Platforms} {Provide} {New} {Ways} to {Measure} {Personality}? -- {A} {Small} {Sample} {Scoping} {Review}},
url2 = {/BA/2017_Loeb.pdf},
year = {2017},
bdsk-url-1 = {/BA/2017_Loeb.pdf}
}
- Margelli, D. (2017). Approaching Game Enjoyment and Negative Emotions in Games.
@bachelorthesis{margelli_approaching_2017,
author = {Margelli, Daphne},
keywords = {bachelor thesis},
title = {Approaching {Game} {Enjoyment} and {Negative} {Emotions} in {Games}},
url2 = {/BA/2017_Margelli.pdf},
year = {2017},
bdsk-url-1 = {h/BA/2017_Margelli.pdf}
}
- Rutz, K. (2017). The influence design factors have on data quality and data quantity of web surveys.
@bachelorthesis{rutz_influence_2017,
author = {Rutz, K.},
keywords = {bachelor thesis},
title = {The influence design factors have on data quality and data quantity of web surveys.},
year = {2017}
}
- Zwicky, L. (2017). Der Einfluss verschiedener Videospielarten auf die Prosozialität.
@bachelorthesis{zwicky_videospielarten_2017,
author = {Zwicky, L.},
keywords = {bachelor thesis},
title = {Der Einfluss verschiedener Videospielarten auf die Prosozialität.},
year = {2017}
}
- Hagemann, I. (2016). How the brain reacts to music and the effects of music therapy on Parkinsonian gait.
@bachelorthesis{hagemann_brain_2016,
author = {Hagemann, I.},
keywords = {bachelor thesis},
title = {How the brain reacts to music and the effects of music therapy on Parkinsonian gait.},
year = {2016}
}
- Islami, P. (2016). Warum spielen Menschen Social Network Games? Eine Betrachtung aus der Perspektive der Uses and Gratification Theorie.
@bachelorthesis{islami_warum_2016,
author = {Islami, Pranvera},
keywords = {bachelor},
title = {Warum spielen {Menschen} {Social} {Network} {Games}? {Eine} {Betrachtung} aus der {Perspektive} der {Uses} and {Gratification} {Theorie}},
url2 = {/BA/2016_Islami.pdf},
year = {2016},
bdsk-url-1 = {/BA/2016_Islami.pdf}
}
- Kraus, L. (2016). Implikationen der Embodied Cognition für das Interface von Kreditkartenterminals.
@bachelorthesis{kraus_implikationen_2016,
author = {Kraus, L.},
keywords = {bachelor thesis},
title = {Implikationen der Embodied Cognition für das Interface von Kreditkartenterminals.},
year = {2016}
}
- Römelin, S. (2016). Mobile Technology in Classrooms: Can iPads Further Young Children’s Learning Development and Successfully Be Integrated in the Modern Curriculum?
@bachelorthesis{romelin_mobile_2016,
author = {R{\"o}melin, Sabrina},
keywords = {bachelor},
title = {Mobile {Technology} in {Classrooms}: {Can} {iPads} {Further} {Young} {Children}'s {Learning} {Development} and {Successfully} {Be} {Integrated} in the {Modern} {Curriculum}?},
url2 = {/BA/2016_Romelin.pdf},
year = {2016},
bdsk-url-1 = {/BA/2016_Romelin.pdf}
}
- Schächinger Tenes, L. T. (2016). Cognitive-behavioral diffrences between dyslexic and normal bilingual readers.
@bachelorthesis{schächinger_cognitive_2016,
author = {Schächinger Tenes, L. T.},
keywords = {bachelor thesis},
title = {Cognitive-behavioral diffrences between dyslexic and normal bilingual readers.},
year = {2016}
}
- Äschbach, S. (2016). Perception of Electric Vehicles Examined by User Experience and Marketing Concepts.
@bachelorthesis{aeschbach_perception_2016,
author = {Äschbach, Samuel},
keywords = {bachelor thesis},
title = {Perception of {Electric} {Vehicles} {Examined} by {User} {Experience} and {Marketing} {Concepts}},
url2 = {/BA/2016_Aeschbach.pdf},
year = {2016},
bdsk-url-1 = {h/BA/2016_Aeschbach.pdf}
}
- Endress, S. (2014). Drei... Zwei... Eins... Meins! Einfluss von psychologischem Ownership auf Gaming-Experience.
@bachelorthesis{endress_drei..._2014,
author = {Endress, Sarah},
keywords = {bachelor thesis},
title = {Drei... {Zwei}... {Eins}... {Meins}! {Einfluss} von psychologischem {Ownership} auf {Gaming}-{Experience}},
url2 = {/BA/2014_Endress.pdf},
year = {2014},
bdsk-url-1 = {/BA/2014_Endress.pdf}
}
- Krauss, L. (2014). Kunst und Gefallen: Empirische Forschung zur ästhetischen Präferenz von Kunstwerken.
@bachelorthesis{krauss_kunst_2014,
author = {Krauss, L.},
keywords = {bachelor thesis},
title = {Kunst und Gefallen: Empirische Forschung zur ästhetischen Präferenz von Kunstwerken.},
year = {2014}
}
- Martinis, F. (2014). HCI and Cognitive Psychology related Performance Benefits and Disadvantages of Large High-Resolution Displays for Single User Application.
@bachelorthesis{martinis_hci_2014,
author = {Martinis, Fabian},
keywords = {bachelor thesis},
title = {{HCI} and {Cognitive} {Psychology} related {Performance} {Benefits} and {Disadvantages} of {Large} {High}-{Resolution} {Displays} for {Single} {User} {Application}},
url2 = {/BA/2014_Martinis.pdf},
year = {2014},
bdsk-url-1 = {/BA/2014_Martinis.pdf}
}
- Quintana, L. (2014). Cultural differences in style and usage of emoticons in computer-mediated communication.
@bachelorthesis{quintana_cultural_2014,
author = {Quintana, Laura},
keywords = {bachelor thesis},
title = {Cultural differences in style and usage of emoticons in computer-mediated communication},
url2 = {/BA/2014_Quintana.pdf},
year = {2014},
bdsk-url-1 = {/BA/2009_Quintana.pdf}
}
- Troendle, A. (2014). The Use of Virtual Reality in Psychotherapy for Anxiety Disorders: The State-of-the-Art and the Evaluation of its Effectiveness.
@bachelorthesis{troendle_use_2014,
author = {Troendle, Antonin},
keywords = {bachelor thesis},
title = {The {Use} of {Virtual} {Reality} in {Psychotherapy} for {Anxiety} {Disorders}: {The} {State}-of-the-{Art} and the {Evaluation} of its {Effectiveness}},
url2 = {/BA/2014_Troendle.pdf},
year = {2014},
bdsk-url-1 = {/BA/2014_Troendle.pdf}
}
- Brühlmann, F. (2013). Gamification From the Perspective of Self-Determination Theory and Flow.
@bachelorthesis{bruehlmann_gamification_2013,
author = {Brühlmann, Florian},
keywords = {bachelor thesis},
title = {Gamification {From} the {Perspective} of {Self}-{Determination} {Theory} and {Flow}},
url2 = {/BA/2013_Bruehlmann.pdf},
year = {2013},
bdsk-url-1 = {/BA/2013_Bruehlmann.pdf}
}
- Chinnow, V. (2013). Kritische Stellungnahme zur Bereitschaft Placebo-Effekte stärker als bisher in der Therapie zu nutzen: Am Beispiel einer inflammatorischen, affektiven und degenerativen Erkrankung im Vergleich.
@bachelorthesis{chinnow_kritische_2013,
author = {Chinnow, V.},
keywords = {bachelor thesis},
title = {Kritische Stellungnahme zur Bereitschaft Placebo-Effekte stärker als bisher in der Therapie zu nutzen: Am Beispiel einer inflammatorischen, affektiven und degenerativen Erkrankung im Vergleich.},
year = {2013}
}
- Escher, K. (2013). Schule 2.0: Wie sich die Institution Schule an den diditalen Alltag ihrer Schüler anpasst.
@bachelorthesis{escher_schule_2013,
author = {Escher, K.},
keywords = {bachelor thesis},
title = {Schule 2.0: Wie sich die Institution Schule an den diditalen Alltag ihrer Schüler anpasst.},
year = {2013}
}
- Hongler, K. I. (2013). Is Work-related Mobile Learning in Public Spaces Effective? -Acknowledging Disruptions and Human Attention.
@bachelorthesis{hongler_is_2013,
author = {Hongler, Katarzyna Iwona},
keywords = {bachelor thesis},
title = {Is {Work}-related {Mobile} {Learning} in {Public} {Spaces} {Effective}? -{Acknowledging} {Disruptions} and {Human} {Attention}},
url2 = {/BA/2013_Hongler.pdf},
year = {2013},
bdsk-url-1 = {/BA/2013_Hongler.pdf}
}
- Keller, T. (2013). Visuelle Komplexität: Forschungsmethoden zu visueller Komplexität statischer und interaktiver Webseiten.
@bachelorthesis{keller_visuelle_2013,
author = {Keller, Thomas},
keywords = {bachelor thesis},
title = {Visuelle {Komplexit{\"a}t}: {Forschungsmethoden} zu visueller {Komplexit{\"a}t} statischer und interaktiver {Webseiten}.},
url2 = {/BA/2013_Keller.pdf},
year = {2013},
bdsk-url-1 = {/BA/2013_Keller.pdf}
}
- Klaiber, A. (2013). Psychoaktive Substanzen in der Therapie: Cannabis, MDMA und LSD.
@bachelorthesis{klaiber_psychoaktive_2013,
author = {Klaiber, A.},
keywords = {bachelor thesis},
title = {Psychoaktive Substanzen in der Therapie: Cannabis, MDMA und LSD.},
year = {2013}
}
- Knitter, B. (2013). What will be stored, what gets ignored?
@bachelorthesis{knitter_stored_2013,
author = {Knitter, B.},
keywords = {bachelor thesis},
title = {What will be stored, what gets ignored?},
year = {2013}
}
- Mohler, K. (2013). Gamification for the environment: Can gamified applications produce a positive behaviour and attitude change?
@bachelorthesis{mohler_gamification_2013,
author = {Mohler, K.},
keywords = {bachelor thesis},
title = {Gamification for the environment: Can gamified applications produce a positive behaviour and attitude change?},
year = {2013}
}
- Mueller, L. (2013). The Role of Psychological Needs in the Relationship between Feedback and Behavior- Opportunities for Sustainable Human-Computer Interaction.
@bachelorthesis{mueller_role_2013,
author = {Mueller, Livia},
keywords = {bachelor thesis},
title = {The {Role} of {Psychological} {Needs} in the {Relationship} between {Feedback} and {Behavior}- {Opportunities} for {Sustainable} {Human}-{Computer} {Interaction}},
url2 = {/BA/2013_Mueller.pdf},
year = {2013},
bdsk-url-1 = {/BA/2013_Mueller.pdf}
}
- Schmid, G.-M. (2013). Verbesserung von digitalen Musikinstrumenten durch haptisches Feedback.
@bachelorthesis{schmid_verbesserung_2013,
author = {Schmid, Gian-Marco},
keywords = {bachelor thesis},
title = {Verbesserung von digitalen {Musikinstrumenten} durch haptisches {Feedback}},
url2 = {/BA/2013_Schmid.pdf},
year = {2013},
bdsk-url-1 = {/BA/2013_Schmid.pdf}
}
- Steiner, C. (2013). Personalised persuasion: What are the most effective user data for persuasion profiling?
@bachelorthesis{steiner_persuasion_2013,
author = {Steiner, C.},
keywords = {bachelor thesis},
title = {Personalised persuasion: What are the most effective user data for persuasion profiling?},
year = {2013}
}
- Aeberhard, A. (2009). E-Commerce Der Einfluss verschiedener demografischer Variablen auf die Risikowahrnehmung beim Onlineshopping.
@bachelorthesis{aeberhard_e-commerce_2009,
author = {Aeberhard, Andreas},
keywords = {bachelor thesis},
title = {E-{Commerce} {Der} {Einfluss} verschiedener demografischer {Variablen} auf die {Risikowahrnehmung} beim {Onlineshopping}},
url2 = {/BA/2009_Aeberhard.pdf},
year = {2009},
bdsk-url-1 = {/BA/2009_Aeberhard.pdf}
}
- Chresta, P. (2009). Online Werbung – Werbewirkung und Akzeptanz.
@bachelorthesis{chresta_online_2009,
author = {Chresta, Philippe},
keywords = {bachelor thesis},
title = {Online {Werbung} -- {Werbewirkung} und {Akzeptanz}},
url2 = {/BA/2009_Chresta.pdf},
year = {2009}
}
- Mekler, E. (2009). Medical Usability Wie können Erkenntnisse der MMI im Medtech-Bereich genutzt werden?
@bachelorthesis{mekler_medical_2009,
author = {Mekler, Elisa},
keywords = {bachelor thesis},
title = {Medical {Usability} {Wie} k{\"o}nnen {Erkenntnisse} der {MMI} im {Medtech}-{Bereich} genutzt werden?},
url2 = {/BA/2009_Mekler.pdf},
year = {2009},
bdsk-url-1 = {/BA/2009_Mekler.pdf}
}
- Seckler, M. (2009). Effiziente Navigation in Menüs Wie kognitive und motorische Aspekte die Effizienz von Menüs verbessern.
@bachelorthesis{seckler_effiziente_2009,
author = {Seckler, Mirjam},
keywords = {bachelor thesis},
title = {Effiziente {Navigation} in {Men{\"u}s} {Wie} kognitive und motorische {Aspekte} die {Effizienz} von {Men{\"u}s} verbessern},
url2 = {/BA/2009_Seckler.pdf},
year = {2009},
bdsk-url-1 = {/BA/2009_Seckler.pdf}
}
- Urwyler, D. A. (2009). E-Commerce: Der Einfluss der Emotionen.
@bachelorthesis{urwyler_e-commerce:_2009,
author = {Urwyler, Dominic A},
keywords = {bachelor thesis},
title = {E-{Commerce}: {Der} {Einfluss} der {Emotionen}},
url2 = {/BA/2009_Urwyler.pdf},
year = {2009},
bdsk-url-1 = {/BA/2009_Urwyler.pdf}
}