Julia Bopp, M.Sc.

Forschungsschwerpunkt Mensch-Maschine Interaktion

Position:
Assistentin / Doktorandin

Email:
E-Mail senden

Telefon:
Tel.+41 61 207 05 64

Anschrift:
Büro 01.012 (HH)
Missionsstrasse 62a
4055 Basel

Forschungsinteressen

Ich interessiere mich für emotionale Erlebnisse mit Technologien, insbesondere, wie, wann und warum negative und gemischt emotionale Reaktionen zu positiven Erlebnissen mit digitalen Spielen führen können. Bisher beschäftigte ich mich mit Themen wie emotional berührende Momente oder emotional herausfordernde Erlebnisse mit digitalen Spielen, welche Emotionen eine Rolle spielen und wie solche Momente das Spielerlebnis beeinflussen.

Auszeichnungen

  • 2018 CHI PLAY Best Paper Award
  • 2016 CHI Best Paper Honorable Mention

Publikationen

Conference Proceedings

2018
  • Bopp, J. A. (2018). Emotionally Moving Game Experiences of Japanese Players.
  • Bopp, J. A., Opwis, K., & Mekler, E. D. (2018). “An Odd Kind of Pleasure”: Differentiating Emotional Challenge in Digital Games. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (pp. 41:1–41:12). New York, NY, USA: ACM. https://doi.org/10.1145/3173574.3173615
  • Mekler, E., Iacovides, I., & Bopp, J. A. (2018). A Game that Makes You Question...” Exploring the Role of Reflection for the Player Experience. In Proceedings of the Annual ACM Conference CHI Play 2018. ACM. https://doi.org/10.1145/3242671.3242691 Best Paper (top 1 %)
2017
  • Bopp, J. A., & Mekler, E. D. (2017). Evaluating Emotionally Intense Emotion Regulation Games.
2016
  • Bopp, J. A. (2016). Crying Games: Let Players Break into Tears. In CHI PLAY 2016 Workshop: Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect. Retrieved from https://emco2016.files.wordpress.com/2016/09/bopp-2016-let-players-break-into-tears.pdf
  • Bopp, J. A., Mekler, E. D., & Opwis, K. (2016). Negative Emotion, Positive Experience? Emotionally Moving Moments in Digital Games. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. (pp. 2996–3006). ACM. https://doi.org/10.1145/2858036.2858227 Honorable Mention (top 5%)
2015
  • Bopp, J. A., Mekler, E. D., & Opwis, K. (2015). "It Was Sad But Still Good": Gratifications of Emotionally Moving Game Experiences. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 1193–1198). Retrieved from http://dl.acm.org/citation.cfm?doid=2702613.2732852
  • Mekler, E. D., & Bopp, J. A. (2015). Exploring the False Affective Dichotomy in Games – Emotions and Meta-Emotions. In CHI PLAY´15 Workshop "The False Dichotomy between Positive and Negative Affect in Game Play". Retrieved from https://falsedichotomy2015.files.wordpress.com/2015/09/chiplay2015dichotomy_paper_2.pdf
2014
  • Mekler, E. D., Bopp, J. A., Tuch, A. N., & Opwis, K. (2014). A systematic review of quantitative studies on the enjoyment of digital entertainment games. In CHI ´14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 927–936). https://doi.org/10.1145/2556288.2557078

Journal Articles

2018
  • Iten, G. H., Bopp, J. A., Steiner, C., Opwis, K., & Mekler, E. D. (2018). Does a prosocial decision in video games lead to increased prosocial real-life behavior? The impact of reward and reasoning. Computers in Human Behavior, 89, 163–172. https://doi.org/10.1016/j.chb.2018.07.031

masterthesis

2015
  • Bopp, J. (2015). Negative Emotion, Positive Experience? Emotionally Moving Moments in Digital Games. Retrieved from http://www.mmi-basel.ch/wp-content/uploads/2016/09/2015_bopp.pdf