Florian Brühlmann, M.Sc.

Forschungsschwerpunkt Mensch-Maschine Interaktion

Position:
Assistent / Doktorand

Email:
E-Mail senden

Telefon:
Tel.+41 61 207 06 66

Anschrift:
Büro 01.003 (HH)
Missionsstrasse 62a
4055 Basel

Forschungsinteressen

Ich interessiere mich dafür, wie ein gutes oder schlechtes Benutzererlebnis (engl. User Experience) entsteht und wie sich dieses auf Evaluation eines Produkts und auf das Erleben und Verhalten des Benutzers auswirkt. Um dies erforschen zu können, brauchen wir Methoden, welche diverse psychologische Konstrukte (Z.B. Motivation, Vertrauen, Usability) zuverlässig und valide messen. Deshalb beschäftige ich mich mit der Entwicklung und Validierung von Fragebögen und der Replizierbarkeit von Forschungsergebnissen.

Auszeichnungen

  • 2018 CHI PLAY Best Paper Honorable Mention
  • 2017 CHI Best Paper Honorable Mention

Publikationen

Conference Proceedings

2018
  • Brühlmann, F., Vollenwyder, B., Opwis, K., & Mekler, E. D. (2018). Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI). In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (pp. 106:1–106:13). ACM. https://doi.org/10.1145/3173574.3173680
  • Law, E. L.-C., Brühlmann, F., & Mekler, E. D. (2018). Systematic Review and Validation of the Game Experience Questionnaire (GEQ) – Implications for Citation and Reporting Practice. In Proceedings of the Annual ACM Conference CHI Play 2018. ACM. https://doi.org/10.1145/3242671.3242683 Honorable Mentions (top 5 %)
  • Vollenwyder, B., Schneider, A., Krueger, E., Brühlmann, F., Opwis, K., & Mekler, E. D. (2018). How to Use Plain and Easy-to-Read Language for a Positive User Experience on Websites. In K. Miesenberger & G. Kouroupetroglou (Eds.), Computers Helping People with Special Needs (pp. 514–522). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-319-94277-3
2017
  • Petralito, S., Brühlmann, F., Iten, G., Mekler, E. D., & Opwis, K. (2017). A Good Reason to Die: How Avatar Death and High Challenges Enable Positive Experiences. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3025453.3026047 Honorable Mention (top 5%)
2016
  • Brühlmann, F., Schmid, G.-M., & Mekler, E. D. (2016). Online Playtesting With Crowdsourcing: Advantages and Challenges. In CHI 2016 Workshop: Lightweight Games User Research for Indies and Non-Profit Organizations. Retrieved from http://gur.hcigames.com/wp-content/uploads/2016/05/CHIGUR2016_paper_6.pdf
2015
  • Brühlmann, F., & Schmid, G.-M. (2015). How to Measure the Game Experience? Analysis of the Factor Structure of Two Questionnaires. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 1181–1186). New York, NY, USA: ACM. https://doi.org/10.1145/2702613.2732831
2013
  • Mekler, E. D., Brühlmann, F., Opwis, K., & Tuch, A. N. (2013). Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements. In Gamification 2013: Proceedings of the First International Conference on Gameful Design, Research, and Applications (pp. 66–73). https://doi.org/10.1145/2583008.2583017
  • Mekler, E. D., Brühlmann, F., Opwis, K., & Tuch, A. N. (2013). Disassembling gamification: The effects of points and meaning on user motivation and performance. In Proceedings of the 2013 annual conference on Human factors in computing systems (CHI EA ´13) (pp. 1137–1142). New York, NY, USA: ACM. https://doi.org/10.1145/2468356.2468559

Journal Articles

2018
  • Pimmer, C., Brühlmann, F., Odetola, T. D., Dipeolu, O., Gröhbiel, U., & Ajuwon, A. J. (2018). Instant messaging and nursing students’ clinical learning experience. Nurse Education Today, 64, 119–124. https://doi.org/10.1016/j.nedt.2018.01.034
2017
  • Mekler, E. D., Brühlmann, F., Tuch, A. N., & Opwis, K. (2017). Towards understanding the effects of individual gamification elements on intrinsic motivation and performance. Computers in Human Behavior, 71, 525–534. https://doi.org/10.1016/j.chb.2015.08.048
2016
  • Bargas-Avila, J. A., & Brühlmann, F. (2016). Measuring user rated language quality: Development and validation of the user interface Language Quality Survey (LQS). International Journal of Human-Computer Studies, 86, 1–10. https://doi.org/10.1016/j.ijhcs.2015.08.010

Books

2016
  • Brühlmann, F. (2016). The Effects of Framing in Gamification: A Study of Failure. Wiesbaden: Springer Fachmedien Wiesbaden. https://doi.org/10.1007/978-3-658-16926-8

Book Chapters

2018
  • Brühlmann, F., & Mekler, E. D. (2018). Surveys in Games User Research. In A. Drachen, P. Mirza-Babaei, & L. Nacke (Eds.), Games User Research (pp. 141–162). Oxford: Oxford University Press. Retrieved from https://global.oup.com/academic/product/games-user-research-9780198794844

masterthesis

2015
  • Brühlmann, F. (2015). The Effects of Framing in Gamification: A Study of Failure. Retrieved from http://www.mmi-basel.ch/wp-content/uploads/2016/04/bruehlmann_masterarbeit.pdf

bachelorthesis

2013
  • Brühlmann, F. (2013). Gamification From the Perspective of Self-Determination Theory and Flow. Retrieved from http://www.mmi-basel.ch/wp-content/uploads/2016/04/bruehlmann_bachelorarbeit.pdf