Changing Experiences and Behaviors Through Interactive Media
How can we create interactive media to support users in their endeavours to do more exercise or help others? To increase their sense of well-being or self-efficacy? To think more deeply about questions large and small? These are some of the research questions we are investigating through projects on interactive narratives about friendly monsters and moral quandaries, projects on gamified fitness apps and why people stop using them, projects on serious games and when they can be effective and projects on our own gameful system aimed at supporting users’ ability to find and do everyday prosocial acts in their community.
- Masterproject: möglich
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